Repose: Rest Eternal (Su)- Damage dealt by the graven guardian resists any magical healing. Protection: Protected (Su)-The graven guardian gains a +2 bonus on all saves. Plant: Entangle (Su)-The graven guardian can cast entangle three times per day as a spell-like ability. Nobility: Honored (Su)-The graven guardian gains a +1 bonus on attack rolls and combat maneuver checks. Magic: Resistant (Su)-The graven guardian's SR increases by 5. Madness: Confusion (Su)-The graven guardian can cast confusion once per day as a spell-like ability. Luck: Lucky (Su)-Once per day, the graven guardian may roll a saving throw twice and take the better of the two results as the actual result. Liberation: Unfettered (Su)-The graven guardian gains a +4 bonus to its CMD. Its magic weapon deals +1d6 points of damage to chaotic targets. Law: Lawful Weapons (Su)-The graven guardian's weapons and slam attacks are treated as lawful-aligned. Knowledge: Familiarity (Su)-The graven guardian gains a +2 bonus on attack rolls again any creature it attacked in the past round. Its magic weapon deals +1d6 points of damage to evil targets Healing: Recovery (Su)-Once per day, when reduced below half hit points, the graven guardian automatically heals 3d10+6 points of damage. Good: Good Weapons (Su)-The graven guardian's weapon and slam attacks are treated as good-aligned. Glory: Glorious (Su)-The graven guardian's magic weapon and slam attack deal an additional 1d6 points of damage against undead creatures. Fire: Flaming (Su)-The graven guardian's weapon gains the flaming property. Its magic weapon deals +1d6 points of damage to good targets. Evil: Evil Weapons (Su)-The graven guardian's weapon and slam attacks are treated as evil-aligned. Earth: Rocky (Ex)-The graven guardian's natural armor bonus increases by +2. Destruction: Shatter (Ex)-The graven guardian can cast shatter two times per day as a spell-like ability. Death: Bleed (Ex)-The graven guardian's weapon deals 2 points of bleed damage on a hit. Darkness: Darkness (Su)-The graven guardian can cast darkness two times per day as a spell-like ability. Community: Alliance (Su)-Adjacent worshipers and graven guardians dedicated to the same god gain a +1 luck bonus on attack rolls, weapon damage rolls, and saves. Charm: Command (Su)-The graven guardian can cast command three times per day as a spell-like ability. Its magic weapon deals +1d6 points of damage to lawful targets. Chaos: Chaotic Weapons (Su)-The graven guardian's weapon and slam attacks are treated as chaotic-aligned. Artifice: Repair (Ex)-The graven guardian's fast healing increases to 5. Once the animal makes this Will save, it need not save again against that particular graven guardian on subsequent attacks. Any attack on an animal (but not its allies) by the graven guardian breaks this protection. Animal: Beast Ward (Su)-Animals must make a Will save before they can attack the graven guardian. Air: Flight (Su)-The graven guardian gains a fly speed equal to its base speed with average maneuverability and a Fly skill of +6 (this includes a +4 racial bonus). Caster level for these abilities is equal to the graven guardian's Hit Dice (CL 6th for most graven guardians). Save DCs for these abilities are Wisdom-based (DC 14 for most guardians). GUARDIAN DOMAINS Each graven guardian gains a special ability from two domains assigned during construction. As with all constructs, a graven guardian follows only the orders of its creator. This recognition does not extend so far as to allow these worshipers (or those cunningly disguised as worshipers) to give a graven guardian new orders. While unintelligent and thus lacking any real personality, a graven guardian has the ability to recognize fellow worshipers or minions of its deity and does not treat them as enemies unless they first attack. Graven guardians are inexorably tied to a specific deity's faith. When not in motion, a graven guardian appears identical to a temple or crypt's statue, but while active, graven guardians look extremely lifelike. Graven guardians are human-sized constructs of clay, stone, wood, or similar materials, crafted and painted to resemble a deity or a deity's favored servants.
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